I’ll look at how to upload, download and update your workshop items. I’m going to try to talk about big ideas and point out the problems I had along the way. The main goal of this post is to give an example of how I implemented the Steam Workshop and not to give a step by step process for you to follow exactly - I actually don’t think it’s even possible since every game is so different. And those details can often depend on your projects needs and structure. ![]() As always the problems lie in the details. Well, sort of.įacepunch, provides some code snippets of how to upload and update a workshop item. The second problem that of the lack of documentation… Was seemly solved by using Facepunch Steamworks. With the type of content and a simple (singular) external file the first problem is largely solved. In my earlier post, I explained how I’m using “Easy Save” to save all the data from levels and store it as an external file. ![]() I already had a sandbox level built into the game, so turning that into a level editor really shouldn’t be too much of a stretch. With Where’s My Lunch it was easy to figure out the type of content.
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